![]() I like to use the new Blur Weights tool (Map -> Weight -> Weight Blur) to soften the edges.įigure 1. Then select areas to be excluded (around the eyes, the tip of the trunk, and the bottom of the feet) and remove them from the map (Map -> Clear Map). For example, fur_coverage (Map -> Weight -> New Weight Map). Begin by creating two weight maps: one for coverage and one for length. Preparation is everything, and LightWave’s weighting tools will get you 90% of what you need before you even touch the FiberFX tools. Baby elephants, apart from being pretty darn adorable, are also covered in soft downy fur that offers a good idea of fur bias as reference material. Instead you are likely to find many nice artistic interpretations of mammoths and, more importantly, really great pictures of baby elephants. Since mammoths have been extinct for approximately 4,000 years, the remains that have been discovered don’t have much remaining fur. Searching for a mammoth image on the Internet won’t garner you a great deal of reference material. This process can create long render times, and while it isn’t necessary, it will allow us to more thoroughly cover the FiberFX feature. ![]() ![]() To give a broader example of how to use FiberFX, Barker uses multiple layers of fur, going from the shorter fur underneath to several layers of thicker, shaggier hair on the main body and head. In this step-by-step tutorial, LightWave Artist Dan Barker covers using FiberFX in LightWave to simulate the fur on a woolly mammoth character. ![]()
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